In The News
Sen. Maggie Hassan wants the Entertainment Software Ratings Board to “review the ratings process as it relates to loot boxes, examine the marketing of loot boxes to children and develop best practices for developers around the toxic form of microtransactions,” Glixel’s Brian Crecente writes.
The Entertainment Software Association pushed back against Hawaii’s state legislature introducing 4 anti-loot box bills. Here’s a portion of the statement it gave GamesIndustry.biz’s Haydn Taylor: “‘We strongly believe that the industry’s robust, self-regulatory efforts remain the most effective way to…’”
Machinima, owned by Warner Bros., is rebranding, according to VentureBeat’s Dean Takahashi in his interview with general manager Russell Arons. Here’s a snippet: “‘We have always been about influencers. We are evolving around the platforms that our influencers are reaching,’ Arons said. ‘Machinima from…’”
Supercell pulled in “a profit of $810 million on revenues of $2.029 billion in 2017,” Takahashi reports.
Starbreeze Studios “show a pre-tax loss of $22.2 million in 2017, compared to $7 million in 2016,” Taylor reports. “CEO Bo Anderson Klint commented that Starbreeze will show negative EBITDA and/or cash flow until the release Overkill’s The Walking Dead.”
PGL will now look to IMG to “represent the company in selling the global media rights for all of its events across the world,” Esports Insider’s Oliver Ring reports.
Speakers for D.I.C.E. Summit 2018 have been announced. Check them out here.
Xbox’s party chat is now available on iOS and Android.
BioShock: From Rapture to Columbia comes out today.
For Honor zipped past 7.5 million players and has “1 million unique players each month,” Game Informer’s Elise Favis reports.
HyperX is sponsoring Rainbow Six Siege’s 2018 Majors, The Esports Observer’s Angelos Anastasopoulos reports. “HyperX was announced as the official and exclusive headset provider for the two largest Tom Clancy’s Rainbow Six Siege events of 2018.”
Team Kinguin and Razer formed a partnership, The Esports Observer’s Ferguson Mitchell writes. “The ‘long-term’ partnership primarily focuses on product sponsorship, but also includes ‘product development and testing.’”
“Hyundai A-League’s E-League will now serve as an entry path to EA Sports’ Global Series Playoffs,” IGN’s Joab Gilroy reports.