In The News
Predictions for game revenue continue to climb. GamesIndustry.biz’s James Batchelor writes that “New research suggests the games industry could be generating well over $200 billion within the next few years.”
Tencent and Lego are partnering to create online Lego games, Reuters reports.
Mobile TeleSystems acquired “Praliss Enterprises, Gambit Esports’ parent company,” The Esports Observer’s Angelos Anastasopoulos reports. “MTS also announced the launch of an esports division within the company’s innovation center.”
Have no fear, Netflix and Nintendo are still in talks about a potential Netflix app sometime. Maybe. But not anytime soon. “A representative for the streaming service said that although Netflix has nothing to announce right now, the company continues to engage in discussions with Nintendo about a Switch app,” Polygon’s Samit Sarkar reports.
Super Meat Boy developer Tommy Refenes spoke with Glixel’s Brian Crecente about what’s next after the game’s release on Nintendo Switch. Here’s a snippet: “‘I saw day one sales for Super Meat Boy and I was blown away … I figured it would do OK because it’s Meat Boy, but I…’”
The Fractured But Whole was listed March 13 for the Nintendo Switch in an Australian retailer, Game Informer’s Imran Khan reports. No hard confirmation has been given by Nintendo or Ubisoft, though.
A new studio is born. Wushu Studios, according to Batchelor, “is primarily staffed by various employees at Secret Sorcery, an indie team that formed in the wake of mass layoffs at Evolution Studios.”
If you’re interested, beta signups are open for Sony’s next PlayStation 4 firmware update.
Fortnite: Battle Royale is over 40 million players strong, Epic Games announced. “Last weekend [it] recorded its highest ever peak of more than two million people playing concurrently,” Eurogamer’s Tom Phillips writes.
Team Liquid announced their Rainbow Six Siege team, including Leo “ziG” Duarte; André “neskwga” Oliveira; Lucas “yuuk” Rodrigues; José “Bullet1” Victor and Thiago “xS3xycake” Reis.