In The News
SEATTLE, WASH. — PAX West has come and gone, and so too have the 3 a.m. McDonald’s runs, Glitch Mob performances and awesome cosplay (shout out to TheDW’s late-night crew!).
Riot Games’ popularity was not lost on the around-the-block line eagerly waiting to get inside and drink some AMFs and dance their cares away.
2K Games and IGN stunned with an entrancing 10th anniversary Bioshock party featuring a live string quartet, a cosplay fashion runway and one impressive Big Daddy.
Bungie reveled in all its hard work by throwing a notoriously difficult-to-get-into Destiny 2 launch party.
And 4 days later, we all begrudgingly boarded planes, drove to work, nursed some hangovers and started the countdown to PAX West 2018. TheDW wants to give a big thanks to all the people who made our experience one to remember!
$227,876.53. That’s how much Games Done Quick raised for Hurricane Harvey victims, according to PC Gamer’s Andy Chalk. The haste with which the event was thrown together over the weekend didn’t stop it from raising a seriously impressive amount. “The final total could (and probably will) be even higher, as donations to Harvey Games Done Quick will be accepted until September 8 at the Game Done Quick donation tracker. All funds raised will be donated to the Houston Food Bank.”
Want to take a look inside the process of making a game? Gamasutra’s Rich Moss has compiled 5 telling quotes from Kotaku’s Jason Schreier’s new book, “Blood, Sweat and Pixels.”
“The biggest differentiator between a studio that creates a really high-quality game and a studio that doesn’t isn’t the quality of the team…”
Sweden has seen 950% growth in its game industry since 2010, pulling in $1.54 billion in 2016. VentureBeat’s Dean Takahashi explained what’s been propelling the country’s gaming scene onward and upward.
“Sweden has become a global hot spot for the $108 billion games industry, with a number of home-grown companies and foreign firms setting up shop to take advantage of the talent there … The number of studios has grown from 145 in 2012 to 287 in 2016, and the number employees grew from 1,967 in 2012 to 4,267 in 2016.”
Warner Bros. would like to clarify that it won’t profit of off the Forthog Orc-Slayer DLC (a tribute to Michael Forgey, who died in 2016). The fine print had a few people worried. This is what the company had to say to Eurogamer’s Wesley Yin-Poole:
“‘Neither Warner Bros. Interactive Entertainment nor Monolith Productions will profit from any sales of the Forthog Orc-Slayer DLC regardless of the territory in which that DLC is sold.’”
Ouch. Wario and Waluigi don’t have their own Peach and Daisy because the guy who literally made their universe “said that he didn’t even want to see their girlfriends.”
That’s according to an old 2000 interview with Camelot developers Hiroyuki Takahashi and Shugo Takahashi that Super Mario Broth. found.
Star Fox 2’s manual is online! Polygon’s Colin Campbell reports that “All the SNES Classic games come with scans from the original manuals. But a manual was never created for 3D space shooter Star Fox 2, until now. The new manual includes chapters on story, characters, controls, combat, items and more.”
Looks like the Nintendo Switch can’t keep up with Final Fantasy XV’s Luminous Engine, DualShockers Giuseppe Nelva reports. “They [Square Enix] tried to test the Luminous Engine (which is the engine powering the game on PS4 and Xbox One) on the platform, and they figured out that at this point in time the team can’t ‘bring out the most of the engine’ on the Switch. For the time being they stopped there, but they’re still looking into the Switch, to see what they can do on it.”
Hearthstone’s Druids could be getting a change. “Game director Ben Brode has signaled that news on changes to Druid could be coming later this week,” Dot Esports’ Callum Leslie reports.